Descarga de Tutoriales: zbrush

digital tutors, pluralsight

Mostrando las entradas con la etiqueta zbrush. Mostrar todas las entradas
Mostrando las entradas con la etiqueta zbrush. Mostrar todas las entradas

domingo, 26 de septiembre de 2021

Digital Tutors - Creating Digital Food In 3ds Max And ZBrush

septiembre 26, 2021 0
Digital Tutors - Creating Digital Food In 3ds Max And ZBrush

 In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).



In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

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jueves, 23 de septiembre de 2021

Digital Tutors - Creating A Stylized Creature For Games In ZBrush And 3ds Max

septiembre 23, 2021 0
Digital Tutors - Creating A Stylized Creature For Games In ZBrush And 3ds Max

 In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.




In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.

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miércoles, 22 de septiembre de 2021

Designing A Character For Mobile Games In ZBrush - Digital Tutors Pluralsight

septiembre 22, 2021 0
Designing A Character For Mobile Games In ZBrush - Digital Tutors Pluralsight

 

Designing a Character for Mobile Games in ZBrush



Description

Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.