Descarga de Tutoriales: Digital Tutors

digital tutors, pluralsight

Mostrando las entradas con la etiqueta Digital Tutors. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Digital Tutors. Mostrar todas las entradas

domingo, 26 de septiembre de 2021

Digital Tutors - Creating Digital Food In 3ds Max And ZBrush

septiembre 26, 2021 0
Digital Tutors - Creating Digital Food In 3ds Max And ZBrush

 In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).



In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

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jueves, 23 de septiembre de 2021

Digital Tutors - Creating A Stylized Creature For Games In ZBrush And 3ds Max

septiembre 23, 2021 0
Digital Tutors - Creating A Stylized Creature For Games In ZBrush And 3ds Max

 In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.




In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.

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Digital Tutors - Creating A Game-Ready Monster Insect In ZBrush And 3ds Max

septiembre 23, 2021 0
Digital Tutors - Creating A Game-Ready Monster Insect In ZBrush And 3ds Max

 In this tutorial, we will learn the process of creating a detailed, killer-monster insect and taking it to a point where it's a game-ready mesh, ready to be rigged. Software required: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro.



In this tutorial, we will learn the process of creating a detailed, killer-monster insect and taking it to a point where it's a game-ready mesh, ready to be rigged. We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed, high-poly mesh in ZBrush. After the high-poly is finalized, we will retopologize in TopoGun to get clean and efficient geometry. Then we will UV unwrap and bake the high-poly information to textures. Lastly, we will view and take screenshots of the character using the 3Point viewport shader in 3ds Max and touch up the final renders in Photoshop. Software required: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro.

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Digital Tutors - Creating A Bathroom Visualization In 3ds Max And V-Ray

septiembre 23, 2021 0
Digital Tutors - Creating A Bathroom Visualization In 3ds Max And V-Ray

 Throughout these lessons, we will create an impressive interior scene from start to finish. Software required: 3ds Max 2014, Adobe Photoshop CC.




Throughout these lessons, we will create an impressive interior scene from start to finish. We will look at an effective workflow in creating scenes quickly and with very high standards. We'll start by using 3ds Max to create and construct our scene and finalize our image in Photoshop. We'll explore how to create detailed materials and lighting our scene, all within 3ds Max. By the end of this tutorial, you'll have gained a solid understanding of techniques used for modeling, lighting, and rendering as well as creating materials and post-production. Software required: 3ds Max 2014, Adobe Photoshop CC.

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miércoles, 22 de septiembre de 2021

Creating Stylized Art For Isometric Games In 3ds Max - Digital Tutors Pluralsight

septiembre 22, 2021 0
Creating Stylized Art For Isometric Games In 3ds Max - Digital Tutors Pluralsight

 

Creating Stylized Art for Isometric Games in 3ds Max





Description

Throughout this tutorial we will create stylized art for isometric games that are developed for iOS, Android, and PC. We will start by setting up the required isometric grid and camera. We will then model a stylized 3D farm house and create textures for it in Photoshop. Additionally we will create a lighting setup for final renders and test the consistency in art. By the end of this training, you will have a complete understanding of creating your own stylized art for isometric and other types of games and a strong understanding of industry standard techniques. Software required: 3ds Max 2014, Photoshop CS6.


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http://raboninco.com/UCTI

Designing A Character For Mobile Games In ZBrush - Digital Tutors Pluralsight

septiembre 22, 2021 0
Designing A Character For Mobile Games In ZBrush - Digital Tutors Pluralsight

 

Designing a Character for Mobile Games in ZBrush



Description

Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.

Creative Development Hard Surface Modeling Workflows In 3ds Max With Stas Poritskiy - Digital Tutors Pluralsight

septiembre 22, 2021 0
Creative Development Hard Surface Modeling Workflows In 3ds Max With Stas Poritskiy - Digital Tutors Pluralsight

 Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Software required: 3ds Max 2012, V-Ray.



Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons, we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial, you will have learned efficient modeling workflows in 3ds Max. Software required: 3ds Max 2012, V-Ray.

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Character Modeling Concepts In 3ds Max - Digital Tutors Pluralsight

septiembre 22, 2021 0
Character Modeling Concepts In 3ds Max - Digital Tutors Pluralsight

 In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.



In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines. By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: 3ds Max 2013.

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Digital Tutors - Automotive Modeling In 3ds Max - Digital Tutors Pluralsight

septiembre 22, 2021 0
Digital Tutors - Automotive Modeling In 3ds Max - Digital Tutors Pluralsight

 In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Software required: 3ds Max 2015.


In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and have the knowledge you need to build your own vehicle. Software required: 3ds Max 2015.

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https://shrinke.me/vBth

3D ANIMACIÓN Y CAD Digital Tutors - Compositing An Aerial Scene In Photoshop And 3ds Max

septiembre 22, 2021 0
3D ANIMACIÓN Y CAD Digital Tutors - Compositing An Aerial Scene In Photoshop And 3ds Max

 In this tutorial, we will learn the necessary techniques involved in creating a matte painting of an architectural visualization image. Software required: Photoshop CS4, 3ds Max 2012, V-Ray 2.30, Soul Burn Scripts.




In this tutorial, we will learn the necessary techniques involved in creating a matte painting of an architectural visualization image. We will learn some insider tips and tricks to execute faster with better results, as well as how to rely less on your render and more on post production. Software required: Photoshop CS4, 3ds Max 2012, V-Ray 2.30, Soul Burn Scripts.