In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).
domingo, 26 de septiembre de 2021
Digital Tutors - Creating Digital Food In 3ds Max And ZBrush
jueves, 23 de septiembre de 2021
Digital Tutors - Creating A Stylized Creature For Games In ZBrush And 3ds Max
In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.
Digital Tutors - Creating A Game-Ready Monster Insect In ZBrush And 3ds Max
In this tutorial, we will learn the process of creating a detailed, killer-monster insect and taking it to a point where it's a game-ready mesh, ready to be rigged. Software required: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro.
In this tutorial, we will learn the process of creating a detailed, killer-monster insect and taking it to a point where it's a game-ready mesh, ready to be rigged. We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed, high-poly mesh in ZBrush. After the high-poly is finalized, we will retopologize in TopoGun to get clean and efficient geometry. Then we will UV unwrap and bake the high-poly information to textures. Lastly, we will view and take screenshots of the character using the 3Point viewport shader in 3ds Max and touch up the final renders in Photoshop. Software required: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro.
Digital Tutors - Creating A Bathroom Visualization In 3ds Max And V-Ray
Throughout these lessons, we will create an impressive interior scene from start to finish. Software required: 3ds Max 2014, Adobe Photoshop CC.
miércoles, 22 de septiembre de 2021
Creating Stylized Art For Isometric Games In 3ds Max - Digital Tutors Pluralsight
Creating Stylized Art for Isometric Games in 3ds Max
Description
Throughout this tutorial we will create stylized art for isometric games that are developed for iOS, Android, and PC. We will start by setting up the required isometric grid and camera. We will then model a stylized 3D farm house and create textures for it in Photoshop. Additionally we will create a lighting setup for final renders and test the consistency in art. By the end of this training, you will have a complete understanding of creating your own stylized art for isometric and other types of games and a strong understanding of industry standard techniques. Software required: 3ds Max 2014, Photoshop CS6.
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http://raboninco.com/UCTI
Creative Development Hard Surface Modeling Workflows In 3ds Max With Stas Poritskiy - Digital Tutors Pluralsight
Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Software required: 3ds Max 2012, V-Ray.
Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons, we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial, you will have learned efficient modeling workflows in 3ds Max. Software required: 3ds Max 2012, V-Ray.
Character Modeling Concepts In 3ds Max - Digital Tutors Pluralsight
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.
Digital Tutors - Automotive Modeling In 3ds Max - Digital Tutors Pluralsight
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Software required: 3ds Max 2015.
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and have the knowledge you need to build your own vehicle. Software required: 3ds Max 2015.
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https://shrinke.me/vBth
3D ANIMACIÓN Y CAD Digital Tutors - Compositing An Aerial Scene In Photoshop And 3ds Max
In this tutorial, we will learn the necessary techniques involved in creating a matte painting of an architectural visualization image. Software required: Photoshop CS4, 3ds Max 2012, V-Ray 2.30, Soul Burn Scripts.
In this tutorial, we will learn the necessary techniques involved in creating a matte painting of an architectural visualization image. We will learn some insider tips and tricks to execute faster with better results, as well as how to rely less on your render and more on post production. Software required: Photoshop CS4, 3ds Max 2012, V-Ray 2.30, Soul Burn Scripts.